Creepy Castle: Let's Battl...

Hey there, this is Zach again. In my last post I introduced you to Creepy Castle's combat system and discussed some of the duel types. This time I want to tell you about some of the other duels you'll encounter as you get further into the game. Parry: Like the Pursuit duel I mentioned last time, Parry takes place on a three-by-three g...

Ittle Dew 2: The Jump to 3D

Hey there! This is Joel from Ludosity again to go behind-the-scenes on Ittle Dew 2. This time I wanted to discuss one of the big changes to Ittle Dew 2 that I only briefly touched on in a previous post: the switch to fully 3D visuals! That's right; the hand-drawn 2D graphics from the first Ittle Dew have been lovingly rebuilt as fully ...

Full Mojo Rampage: Release Day!

It's launch day for Full Mojo Rampage! Get your voodoo on as the game is now available on PS4 and Xbox One in the US and Europe! To celebrate launch day, we have one final blog post that talks about Multiplayer! First, a brand-new trailer, and then - on with the blog post! [embed]https://www.youtube.com/watch?v=sNV3cQbrfxE[/embed] Gre...

Full Mojo Rampage: Meet the Lo...

Launch day is almost upon us! Before the weekend we wanted to talk a bit more about the Loa in the game! Previously we introduced you to Baron Samedi, Maman Brigitte, Loko, and Ghede - four of the parent Loa that you can enlist to customize your character's play style in Full Mojo Rampage. Each one brings something different to the ta...

Full Mojo Rampage: Console Enh...

Greetings! This is Rob from Over the Top once again, and this time I'd like to address the differences between the upcoming PlayStation 4 and Xbox One versions of Full Mojo Rampage and the previously released PC Steam version. All of the content of the Steam version of Full Mojo Rampage will be in the PS4/Xbox One version, plus it'll ...

Creepy Castle: Let's Battle!

Hey, guys! This is Zach here once again to tell you about Creepy Castle. In some of my previous posts I've alluded to the game's unique, action-oriented battle system, but I figure it's time to go in-depth on this subject, since it's one of Creepy Castle's defining features. If you followed our Kickstarter campaign then you already kno...

Full Mojo Rampage: Creating a ...

One of the big goals we set for ourselves with Full Mojo Rampage was to ensure that players never had the exact same experience twice. Personally, I love being able to launch a game - especially one that I made - and not know what's going to happen. We wanted something new and different every time you play, so we designed FMR as a rogu...

Full Mojo Rampage: Quests from...

Greetings! Previously we've talked about choosing your parent Loa and customizing your character with masks and pins and mojos...but then what do you get to do with him? Lots! In fact, since the game is procedurally generated, you could say there's an infinite amount of things to do! But for today, let's take a look at the different ca...

Full Mojo Rampage hits PS4 and...

Before we get started, we are very happy to announce that Full Mojo Rampage will hit PS4 and Xbox One on June 28th! Check out the trailer below! https://youtu.be/m0AHbd_w_wU Full Mojo Rampage: Personalized Voodoo One of the major elements we wanted to include in Full Mojo Rampage was for it to be a unique experience every time peop...

Full Mojo Rampage: Why Voodoo?

Greetings! This is Rob again from Over the Top Games, here to tell you more about the creation of Full Mojo Rampage. One of the unique things about Full Mojo Rampage is its voodoo theme, but it wasn't always necessarily going to be that way. As I mentioned in my previous post, I've always been a huge fan of The Legend of Zelda, so earl...

Full Mojo Rampage: Meet the Lo...

One of the fun aspects of Full Mojo Rampage is that you aren't limited to just one play style. There are eight parent Loa (voodoo gods) in the game that you can pick from to customize your character, and although there's only one available at the beginning, you'll be able to unlock the others by collecting medals. You can think of the...

Ittle Dew 2: Improving Upon th...

Hey! This is Joel from Ludosity again! Today I wanted to talk about the thought process behind making a sequel...and by that, I mean Ittle Dew 2, of course. Naturally, when you make a sequel, you want to take everything that people loved about the original and make more of it, cut out or fix things that didn't work, and hopefully add s...

Creepy Castle: Exploring the C...

Hey, it's Zach again. If you're going to have an exploration-heavy adventure-RPG like Creepy Castle, one of the things that you obviously want to get right is the level layout: you have to make a game world that's fun and interesting to explore. In our case, though, we didn't want to make things too complicated either. In the end, I'd ...

Creepy Castle: Creepy Origins

Zach from Dopterra here again! So, you might be wondering why I decided to make a retro-inspired adventure-RPG starring a giant anthropomorphic moth. Well, as for the moth thing, I've just always liked 'em. As for the rest, Creepy Castle started as an idea I cooked up for a 48-hour RPG competition back in 2009. Or was it a game jam? I ...

Ittle Dew 2: Meet Ittle and Ti...

Say hello to the protagonists of Ittle Dew 2, Ittle and Tippsie. I guess you could say that Ittle is the true protagonist, given that it's her name in the game title and all, and she's the one that you're controlling, but she probably wouldn't be the same without her flying-critter sidekick, Tippsie. Or maybe she would. To be honest, w...