Runner3, Blog1: The Home Stretch

Hey, everyone! I’m Dant Rambo, producer/writer/whatever-else-is-needed at Choice Provisions. The fine folks at Nicalis have offered us a chance to chat with you all about the upcoming release of Runner3, the third entry in the BIT.TRIP RUNNER series. Better yet, they’ve agreed to publish a physical version of the game when it releas...

Don't Miss Out on Physical Copies of Wonder Bo...

Have you explored the ancient pyramid? Transformed into a Hawk-Man and traversed the skies? Battled the fierce Daimyo Dragon? If so, congrats: you’re a true Wonder Boy (or Wonder Girl)! If not, perhaps a trip to your nearest game store is in order, because that and a lot more await you in Wonder Boy: The Dragon’s Trap, which was rele...

Wonder Boy: The Dragon’s Trap Physical Ver...

The trap has been sprung! That’s right: The highly collectible physical release of Wonder Boy: The Dragon’s Trap is out now for Nintendo Switch and PlayStation 4! Fans of retrotastic 2D side-scrolling action-adventure-platformers won’t want to miss out on the launch edition, which includes reversible cover art, a full-color manual...

Introduction to the world of Tako-San

Hello! It’s Christophe Galati, back-back-back again to tell you more about the story of Tako-San, a.k.a. Mr Tako. Despite the cute aesthetic, his world is far from being a happy place. I wanted the game to tell a dark story, but one without a real bad guy. Instead, the conflict comes from two species who are fighting for what they b...

Wonder Boy: The Dragon’s Trap Developer Blog

Hello, this is Omar and Ben from Lizardcube! We are the developers of Wonder Boy: The Dragon’s Trap. Like DotEmu, the game’s co-publisher, we are based in lovely Paris, France—a land of croissants and fermented grapes. And most notably, a land where kids born in the ’80s equally shared their love between the NES and its Sega counterpar...

Save me Mr Tako is coming!

Bonjour! I’m Christophe Galati (@ChrisDeneos), the developer of Save me Mr Tako. Nice to meet you! For those who don’t know me, I’m a 23-year-old French indie game developer who once got a vision of a game with an octopus character after eating takoyaki the year of the Game Boy’s 25th anniversary. It’s my first time writing for the ...

Wonder Boy: The Dragon's Trap Goes Physica...

Have you heard the wonderful news? Nicalis is publishing the wondrous Wonder Boy: The Dragon’s Trap on both Nintendo Switch and PlayStation 4 in physical form. Better yet, the initial run of this 2D side-scroller comes with bonus goodies that collectors won’t want to miss out on: a 12-track mini-CD soundtrack sampler, a full-color...

The new Nicalis Blog!

You’re looking at the new Nicalis Blog, forged in fire by our expert Websmiths and sharpened to accompany the newly designed Nicalis.com Web site. This is the place where you’ll get the latest in-depth news about Nicalis games and world domination plans. If you’re looking for hastily composed 140-character messages, impromptu survey...

Creepy Castle: Looking Back!

Hey guys! Zach here again to discuss Creepy Castle. As I'm writing this, development is essentially all wrapped up, and I've found out that the game even has a tentative release date! Heck, by the time this gets posted, maybe it will even be out! At any rate, this seems like a good time to think about the experiences I had and things...

Ittle Dew 2: Just for Laughs

Hey! Joel here again to talk a bit more about Ittle Dew 2. If it hasn't been clear from my previous posts, and especially the last one about the whiteboard, there's a big emphasis on humor in Ittle Dew 2 (and Ittle Dew 1...and most of our games, really). Honestly, we never even considered trying to make Ittle Dew 2 or its predecessor m...

Creepy Castle: A Little of This, A Little of That!

Hey guys! This Zach again to tell you a little more about Creepy Castle. I've already talked about the scenarios, the combat, the characters, the items, the retro style, and the customization, so what's left to tell you about the game...? Well, I like to think that Creepy Castle stands on its own as a unique action-adventure-RPG, but t...

Ittle Dew 2: The Whiteboard!

Hey! This is Joel from Ludosity again. In my last few posts I've talked about the various elements that make up Ittle Dew 2 - the the combat, the puzzles, the enemies, the overworld - but this this I wanted to let you in one of the tools we use to come up with all that good stuff. It's kind of a trade secret, so come in close so I can...

Creepy Castle: Cameos'n Crossovers!

Hey guys! Zach from Dopterra here again to talk some more about Creepy Castle. You know the phrase "It's dangerous to go alone"? Well, it's certainly true when it comes to game development. Or, if not dangerous, at least less than ideal. During this experience, I've had lots of support from friends, colleagues, the crew at Nicalis, an...

Ittle Dew 2: Let's Bash Baddies!

Hey guys! This is Joel again from Ludosity to tell you a bit more about Ittle Dew 2. I've mentioned before that Ittle and Tipsy aren't the most heroic of protagonists - they really just want to find treasure and clobber bad guys. For that reason, it's pretty important that there are lots of bad guys to clobber, so here's an introducti...

Creepy Castle: Custom Creepy!

https://youtu.be/Vj_lVOokdU0 Hey guy, this is Zach again. I've talked a lot about the content and features in my previous updates about Creepy Castle, but this time I wanted to touch on something that isn't really directly related to the gameplay: the customization options. If you checked out our Kickstarter campaign, you may recall th...