Save me Mr Tako is coming!

Bonjour! I’m Christophe Galati (@ChrisDeneos), the developer of Save me Mr Tako. Nice to meet you! For those who don’t know me, I’m a 23-year-old French indie game developer who once got a vision of a game with an octopus character after eating takoyaki the year of the Game Boy’s 25th anniversary. It’s my first time writing for the ...

Wonder Boy: The Dragon's Trap Goes Physica...

Have you heard the wonderful news? Nicalis is publishing the wondrous Wonder Boy: The Dragon’s Trap on both Nintendo Switch and PlayStation 4 in physical form. Better yet, the initial run of this 2D side-scroller comes with bonus goodies that collectors won’t want to miss out on: a 12-track mini-CD soundtrack sampler, a full-color...

The new Nicalis Blog!

You’re looking at the new Nicalis Blog, forged in fire by our expert Websmiths and sharpened to accompany the newly designed Nicalis.com Web site. This is the place where you’ll get the latest in-depth news about Nicalis games and world domination plans. If you’re looking for hastily composed 140-character messages, impromptu survey...

Creepy Castle: Looking Back!

Hey guys! Zach here again to discuss Creepy Castle. As I'm writing this, development is essentially all wrapped up, and I've found out that the game even has a tentative release date! Heck, by the time this gets posted, maybe it will even be out! At any rate, this seems like a good time to think about the experiences I had and things...

Ittle Dew 2: Just for Laughs

Hey! Joel here again to talk a bit more about Ittle Dew 2. If it hasn't been clear from my previous posts, and especially the last one about the whiteboard, there's a big emphasis on humor in Ittle Dew 2 (and Ittle Dew 1...and most of our games, really). Honestly, we never even considered trying to make Ittle Dew 2 or its predecessor m...

Creepy Castle: A Little of This, A Little of That!

Hey guys! This Zach again to tell you a little more about Creepy Castle. I've already talked about the scenarios, the combat, the characters, the items, the retro style, and the customization, so what's left to tell you about the game...? Well, I like to think that Creepy Castle stands on its own as a unique action-adventure-RPG, but t...

Ittle Dew 2: The Whiteboard!

Hey! This is Joel from Ludosity again. In my last few posts I've talked about the various elements that make up Ittle Dew 2 - the the combat, the puzzles, the enemies, the overworld - but this this I wanted to let you in one of the tools we use to come up with all that good stuff. It's kind of a trade secret, so come in close so I can...

Creepy Castle: Cameos'n Crossovers!

Hey guys! Zach from Dopterra here again to talk some more about Creepy Castle. You know the phrase "It's dangerous to go alone"? Well, it's certainly true when it comes to game development. Or, if not dangerous, at least less than ideal. During this experience, I've had lots of support from friends, colleagues, the crew at Nicalis, an...

Ittle Dew 2: Let's Bash Baddies!

Hey guys! This is Joel again from Ludosity to tell you a bit more about Ittle Dew 2. I've mentioned before that Ittle and Tipsy aren't the most heroic of protagonists - they really just want to find treasure and clobber bad guys. For that reason, it's pretty important that there are lots of bad guys to clobber, so here's an introducti...

Creepy Castle: Custom Creepy!

https://youtu.be/Vj_lVOokdU0 Hey guy, this is Zach again. I've talked a lot about the content and features in my previous updates about Creepy Castle, but this time I wanted to touch on something that isn't really directly related to the gameplay: the customization options. If you checked out our Kickstarter campaign, you may recall th...

Ittle Dew 2: Adventurous by Design

Hey everyone! Joel here again with some more behind-the-scenes chatter on Ittle Dew 2. This time I'd like to tell you more about the world you'll be exploring in the game, and some of the decisions that influenced that world's design. If you're familiar with other classic action-adventure games, or the first Ittle Dew, then you know th...

Creepy Castle: What Lurks in the Castle

Creepy Castle: What Lurks in the Castle As I've mentioned before, one of the key ingredients in a nonlinear exploration-based game like Creepy Castle is to make sure that the world is fun to explore. It's more than just good level design - you also need to fill the locales with interesting characters to encounter and intriguing things...

Creepy Castle: Music in the Castle!

Hey guys, this is Zach again, and this time I want to talk about something that's especially important to me in a video game: the music! The right music can make a good game great, and make a great game something truly memorable that sticks with you forever. I can't actually think of any moments in video games that I consider to be tr...

Creepy Castle: One Game, Four Scenarios!

Hey, this is Zach again. I'm here to tell you more about Creepy Castle, but I also want to tell you that Creepy Castle is just the beginning. What I mean by that is that while Creepy Castle is the game's title, it's also just the first of four scenarios you'll get to experience when you play the game (as you're no doubt aware if you'r...

Creepy Castle: Looks Like Retro!

Creepy Castle: Looks Like Retro Hi everyone! This is Zach again to talk some more about Creepy Castle. This time I wanted to discuss the visual style of the game. All it takes is one look at a screenshot to notice two things: 1) it has a very low-fi, retro art style, and 2) it doesn't really look like most of the other retro-inspired ...