Castle In The Darkness: DANGER! Razor Wing swoops...
Hello! Matt Kap here again, with another dev blog about Castle In The Darkness! Today I'll write about one of the bosses you'll encounter- Razor Wing!
Razor Wing is a giant and hostile owl that builds its nests on the tops of giant mountains or on tall towers. With its extremely high swooping speed and wings strong enough to create ga...
Castle In The Darkness: Upgrades
Hello! Matt Kap here again, with another dev blog about Castle In The Darkness! Today I'll talk about the items in the game!
Upgrading your hero is a very important aspect of Castle In The Darkness. By collecting upgrades and items, you will become much stronger, and able to pass obstacles and kill bosses that previously prevented you...
Castle In The Darkness: Monsters!
Hey everyone! Matt Kap here again. Today I will be touching on something that you will see a lot of in Castle In The Darkness, the monsters!
For a game like this, there really has to be a lot of enemies to make each area feel different, and to keep the challenge ramping up throughout. So, though there are a couple (very few) palette s...
Castle In The Darkness: The Music!
Hey everyone! Matt Kap here! Today I will be talking about the music in Castle In The Darkness.
I've always had a lot of musical instruments around my house because my father was a musician. Eventually I got into playing music myself, first playing drums in a punk band, switching to guitar at one point long ago (and playing with sever...
Castle In The Darkness: Release Date Announcement!
Hey guys! Matt Kap here again. I know it's been a while since you've heard any news about Castle In The Darkness, but I'm posting here today to rectify that :). Please see for yourself below:
So there you have it. Castle In The Darkness will finally be available on Windows through Steam on:
February 5th, 2015 for $5.99
For the full p...
Castle In The Darkness: DANGER! General attacks!
Hello! Matt Kap here again, with another dev blog about Castle In The Darkness! Today I'll write about one of the bosses you'll encounter- General!
General is a posessed statue of a deceased knight from Alexandria's history. He is almost a screen tall, and holds a scary stone greatsword. Besides just being a statue of a past general ...
Castle In The Darkness: Introducing the hero!
Hello! Matt Kap here again, with another dev blog about Castle In The Darkness! Today I'll talk a little bit about the hero of the game.
About The Hero
At the beginning of Castle In The Darkness, not much is known about the player character, other than the fact that he is a royal guard of Alexandria, and the sole survivor of the mons...
Castle In The Darkness: Design Pt. I, General Design
Hello! Matt Kap here again, with another dev blog about Castle In The Darkness! Today I'll spend some time talking about the general design of the game! But before I do, I'll show you a piece of promotional art.
As I have mentioned in the past, my main goal was to create a game that would have been my absolute favorite as a kid, had ...
Castle In The Darkness: Ye Olde Introductions
Hello internets! My name is Matt Kap, the lead artist here at Nicalis and the designer/creator of Castle In The Darkness!
For those of you who don't know, Castle In The Darkness is a 2D classic-styled action-adventure game that I have spent the last three years developing. We are proud to announce that Nicalis will be publishing the g...
'90s, Steam, non-Steam and new screens
For this update I would like to address some concerns and share a few more screenshots from some of the game's new cars and tracks.
I have received several emails asking about the game's release date and why we haven't shown any gameplay videos yet. There is nobody that wants the game released more than we do and we are working hard t...
'90s Arcade Racer and Nailing Every Part of the Game
We've have been quite for a while on the '90s Arcade Racer front and there are a few (good) reasons why.
First, the game has taken on a life of itself and we really want to get it just right. Yes, there are a number of racing games coming, but none have really taken on the idea of reviving an era that we both love and find the most ap...
Update: '90s Arcade Racer and Wii U
Antonis and Tyrone here!
As you probably know, part of working together brought along the opportunity develop and publish '90s Arcade Racer for Wii U (among other places). The development is moving along well and for this update we'll share some details related to the Wii U version of the game and our plans.
Fortunately, moving the ga...
'90s: New Video, Environments
Hello everyone,
I wanted this update to be a gameplay video but unfortunately the car handling is not ready to show yet. Instead I would like to share a video showing the latest developments for the race tracks. Excuse me for the quite bad youtube compression.
As many of you might have already figured out the game won't be out this ye...
Legend of Raven Coming to PS4 and Xbox One with G...
We're sure some of you may have heard that Legend of Raven is coming to more than just PlayStation Vita. Well, we're super happy to confirm that Legend of Raven will indeed be releasing on PlayStation 4 AND Xbox One. It gets better, too. We've signed an agreement with Tony Cannon to implement GGPO netcode for the console version of Leg...
90s Arcade Racer Update: Physics
At this point some of you may feel like we’ve been working on ‘90s Arcade Racer since the ‘90s. That’s not entirely true, while Antonis and I were indeed playing Scud Race (Super GT in the US) and Daytona USA some 20 years--that was just preparation for the game we’re developing now.
Here’s what’s been happening the last couple of mon...