How Cave Story Came to WiiWare @ MTV.com

For anyone interested on how we connected with Amaya-san, MTV's SF editor, Patrick Klepek, ran an interview and story on how it all happened. Follow the link to see How Cave Story Became WiiWare. Less than a day before we get Pixel's impressions on his game.

Cave Story Art Comparison: King

I was planning on updating the blog with a comparison a week. I'll be in transit this Friday to Kyoto so this week's comparo comes a little early. Amaya's new version of King obviously has more detail so now you can see a bit more of a frown as well as his mouth and whiskers. It still uses the original palette, we just have more pixel...

Gametrailers Video Footage--Yes the Audio is WIP

Gametrailers has some gameplay footage up. They put up a bumper stating that the artwork is work-in-progress. The music is work-in-progress, too. There was also a strange bug where the music was playing at about 17-percent slower than it should. The sound effects haven't been balanced and are WAAAAAY too loud in the footage you see her...

Saturday in Shinjuku

Today is a "fun" day. Will be working over the weekend, but want to enjoy a day in Shinjuku. I went running, went too far and got lost, but managed to find my way back. Being here reminds me of PGR3, but maybe it's the Aston Martin I spotted by the JR station. What you don't see is a photo of the yellow Ferrari F430 which I also saw. ...

Cave Story Art Comparison: Toroko

Since last week I've received a few questions in-person and via e-mail about the upscaled Wii-exclusive artwork. It's been a mixed reaction of "great," "good," and "meh" from editors and fans alike. As some fans may or may not know we are implementing a switch for both the graphics and audio. However, we want to show you a side-by...

TGS Day 2 Over, Time for Dinner

Day two of TGS is over. Started a bit slow after a very late Thursday night an a rough morning, but managed to make it to the show. Today was my last day at the show floor. Tomorrow and Sunday are public days and will probably be about 10 times more-crowded--no, thanks. I was able to play Blaze Blue yesterday and today I had a quick m...

Japan Day One, Over

Excuse the crap iPhone photo (c'mon Apple!). First day in Japan has come to an end. I've tried my best to stay up as long as possible to avoid waking up at 5am. I'm staying in Shinjuku until next week; it's about an hour from here to Chiba, but at least there's stuff to do here at night. The plan for my time in Japan: - Spend Thursda...

Huzzah! We Alive!!!

And Yes! The Cave Story WiiWare website and blog are now officially running! I feel like I need to say something a little more official for this first "live" post. We'd like to thank everyone who has supported the game up to this point and we're looking forward to its first commercial release. 天谷さん、おめでとうございます!すばらしいゲームを作ってくれてありがとうございま...

Back Home, Almost Rested and Packing for Japan

I've been home exactly for a day after Nintendo's big fall media summit and haven't decided if I'm tired, excited or both. In less than two days I leave for TGS and will spend the better half of October in Tokyo, Niigata and Kyoto--the latter of which is to meet up with Pixel. Back to the Nintendo event, it was pretty amazing. The resp...

Cave Story Birthday Postcard

I received a nice surprise in the mail today. Amaya had mentioned he'd be sending a birthday postcard, but I didn't expect it to be so cool! It's a hand-drawn birthday note featuring Quote from Pixel himself. 天谷さん, ありがとう!