Night Game: Layer Issues

I have changed a layer inconsistency problem. Before, the internal order of the objects within a layer was: -Front- Ball Physical Custom PreDef Embed PreDef -Back- ...which didn't make any sense as the ball is an Embed type PreDef too. I fixed this by removing the ball's ability to break the internal object order of a layer. Now it is:...

Night Game: Control Implementation

Major change! The D button was removed entirely from the game, and selecting blocks works completely differently now. With Up/Down, the player selects what device to activate, and with the push of a button that block is removed. The "Invert Gravity" power still work though, but on levels which allows the gravity to be inverted, the 2 b...

Night Game: Sound and More Tutorial

As Mike have not finished his work on the game's sound support just yet, I took the liberty of changing the ambiance and music related parameters in World.ini files a bit, for the better. I hope this is ok. I've now started to work on improving the Mountain world to include the tutorial I mentioned before. I think I'm going to adjust ...

Nicalis Now Really on Twitter!

Anyone following will be happy to know that we're finally on Twitter, for real this time! Be sure to bookmark and follow us at the Nicalis Twitter Page. In case you're not paying attention, it's www.twitter.com/nicalis. We'll have updates on all our projects there. Like a bite-sized blog. /tyronerodriguez will revert back to my pers...

How Long Does It Take to Translate a Game?

And one that already has a fan translation. Honestly... As most people reading this know, Cave Story started off as 洞窟物語 (doukutsu monogatari). Amaya-san never anticipated it would become popular enough to warrant a fan-translation into English. But it did. In 2005, Andrew Davis would spend three weeks translating the Japanese script...

Night Game: The Tutorial

I've started to design the tutorial aspect of the 'Mountains' world where we'll explain how to actually play the game. The only level where you can currently see it in action is the third 'Mountains' level, on 'Normal' mode. When the game is finished, the player will course have to start out in the 'Mountains' world before playing any...

Night Game Technical Status Report

If you're wondering what's going on with Night Game's audio, here's the weekly status report for code: >>> I'm still plugging away on the goal of playing Ogg Vorbis music and ambient tracks on the Wii. This goal consists of two parts: (1) A track manager that handles the uncompressed audio data and mixes the data from multiple tracks ...

Cave Story Comparison: Igor

I was looking through our past art comparisons and we're a little light on bosses. I guess it's for a good reason, most of them don't appear until you're a decent amount into the game. Igor isn't much of a spoiler, most players will probably bump into him probably an hour or so into the game. Here he is. He's another Amaya masterpiece...

From Denmark

I got the latest NG build and was really impressed! The levels are really playable now! I've modified the values of the ball movement to be a lot more close to the original, but I've not been able to do it perfectly with the A power yet. For this, I need to know how I skip levels in the NGNative build so I can quickly jump to a level ...

15 Minute Break

Tiffany and I have been working long days and longer nights. The last couple of weeks have been spent going over in-game dialogue nearly word-by-word with Amaya-san. I'm sure he gets a kick out of text messages at 4am PST asking seemingly random stuff like which "master" Igor is referencing when he talks. Well, I hope he gets a kick o...

Chris Schlarb Interviewed: Indie VGM Roundtable

Chris Schlarb, maybe you've heard of him? If you've enjoyed any of the music in Night Game thus far then you better know Chris. He's the man responsible for the ethereal soundtrack intended as a compliment to Nicklas' art, design and general direction for the game. Gamasutra/GameSetWatch's Jeriaska had the chance to combine some serio...

Cave Story Art Comparison: Kazuma

As I was selected this overdue art comparison the realization came to me: it's difficult choosing a good art comparison without spoiling something for you. There are so many things we want to show you, but we'd rather you experience them on your own. Well, here's Kazuma. Side-by-side the changes done by Amaya-san are pretty huge, but...

Hello July!

Hello! It's been a long three weeks. While we've been working harder than ever on Cave Story I've had the pleasure of taking care of a new addition, our first baby. We haven't stopped working one bit on Cave Story. Amaya-san and I literally text-message or e-mail each other multiple times a day to decide important things. Is it Koron...