Greetings! This is Rob from Over the Top once again, and this time I'd like to address the differences between the upcoming PlayStation 4 and Xbox One versions of Full Mojo Rampage and the previously released PC Steam version.

All of the content of the Steam version of Full Mojo Rampage will be in the PS4/Xbox One version, plus it'll run at 60 FPS in 1080p.

First off, what all is making the jump from the PC version to the console version? Pretty much everything. All the campaign missions, all the parent Loa, all the mojos, single player,'s all here, fully intact. And better yet, we made sure that it runs at 60 FPS in 1080p on both consoles. It took a little bit of work, but we got it working, so expect the smoothest Full Mojo Rampage experience you can get.

Sorry, Ogoun, but you won't be able to become OP in the console version.

Also, since the PC version has been a round for a bit, we've ben able to take player feedback into account and make tweaks to the game so it will be more balanced from the start. Because of the random nature of FMR, it was very hard to test out every possible situation, so in the PC version, you might be able to "break" the game using certain combinations of Loa and pins and mojos. For example, if you chose Ogoun as your parent Loa, and you found some certain special items, you'd basically be able to heal forever and dish out high damage constantly without being hurt. It wasn't something we noticed while we were testing the PC version, but after a player pointed it out, we were able to ensure that didn't happen in the console version. And that's just one example of many, many tweaks we made based on user comments.

The big new addition: Endless mode! How long will you be able to survive?

The biggest difference between the console and Steam versions, however, is the new addition of Endless mode. After you've finished the game, you'll be able to play through this new, never-ending quest to see how far you can get. As you get further into endless mode, the levels will become harder and harder, of course, and this mode will have its own leaderboards to see how far players can get. We already had a lot of replay value due to the randomization and extra difficulties in Full Mojo Rampage, but I'd say that Endless mode really adds a lot of gameplay and you can spend many, many hours trying to see how far you can go. I might be a little biased, but I think it's a really fun new addition!

In short, the console version of Full Mojo Rampage will have everything that the Steam release had and then some, so I hope you look forward to checking it out!