Wonder Boy: The Dragon’s Trap Physical Version...

    The trap has been sprung! That’s right: The highly collectible physical release of Wonder Boy: The Dragon’s Trap is out now for Nintendo Switch and PlayStation 4! Fans of retrotastic 2D side-scrolling action-adventure-platformers won’t want to miss out on the launch edition, which includes rever...

    Introduction to the world of Tako-San

    Hello! It’s Christophe Galati, back-back-back again to tell you more about the story of Tako-San, a.k.a. Mr Tako. Despite the cute aesthetic, his world is far from being a happy place. I wanted the game to tell a dark story, but one without a real bad guy. Instead, the conflict comes from two species who are fighting for what they b...

    Wonder Boy: The Dragon’s Trap Developer Blog

    Hello, this is Omar and Ben from Lizardcube! We are the developers of Wonder Boy: The Dragon’s Trap. Like DotEmu, the game’s co-publisher, we are based in lovely Paris, France—a land of croissants and fermented grapes. And most notably, a land where kids born in the ’80s equally shared their love between the N...

    Save me Mr Tako is coming!

    Bonjour! I’m Christophe Galati (@ChrisDeneos), the developer of Save me Mr Tako. Nice to meet you! For those who don’t know me, I’m a 23-year-old French indie game developer who once got a vision of a game with an octopus character after eating takoyaki the year...

    Wonder Boy: The Dragon's Trap Goes Physical on...

    Have you heard the wonderful news? Nicalis is publishing the wondrous Wonder Boy: The Dragon’s Trap on both Nintendo Switch and PlayStation 4 in physical form. Better yet, the initial run of this 2D side-scroller comes with bonus goodies that collectors won’t want to miss out on: a 12-track mini...

    The new Nicalis Blog!

    You’re looking at the new Nicalis Blog, forged in fire by our expert Websmiths and sharpened to accompany the newly designed Nicalis.com Web site. This is the place where you’ll get the latest in-depth news about Nicalis games and world domination plans. If you’re looking for hastily composed 140-character messages, impromptu survey...

    Creepy Castle: Looking Back!



    Hey guys! Zach here again to discuss Creepy Castle. As I'm writing this, development is essentially all wrapped up, and I've found out that the game even has a tentative release date! Heck, by the time this gets posted, maybe it will...

    Ittle Dew 2: Just for Laughs

    Hey! Joel here again to talk a bit more about Ittle Dew 2. If it hasn't been clear from my previous posts, and especially the last one about the whiteboard, there's a big emphasis on humor in Ittle Dew 2 (and Ittle Dew 1...and most of our games, really). Honestly, we never even considered trying to make I...

    Creepy Castle: A Little of This, A Little of That!

    Hey guys! This Zach again to tell you a little more about Creepy Castle. I've already talked about the scenarios, the combat, the characters, the items, the retro style, and the customization, so what's left to tell you about the game...? Well, I like to think that Creepy Castle stands on its own as a unique action-ad...

    Ittle Dew 2: The Whiteboard!

    Hey! This is Joel from Ludosity again. In my last few posts I've talked about the various elements that make up Ittle Dew 2 - the the combat, the puzzles, the enemies, the overworld - but this this I wanted to let you in one of the tools we use to com...

    Creepy Castle: Cameos'n Crossovers!

    Hey guys! Zach from Dopterra here again to talk some more about Creepy Castle. You know the phrase "It's dangerous to go alone"? Well, it's certainly true when it comes to game development. Or, if not dangerous, at least less than ideal. Du...

    Ittle Dew 2: Let's Bash Baddies!


    Hey guys! This is Joel again from Ludosity to tell you a bit more about Ittle Dew 2. I've mentioned before that Ittle and Tipsy aren't the most heroic of protagonists - they really just want to find treasure and clobber bad guys. For that...

    Creepy Castle: Custom Creepy!

    https://youtu.be/Vj_lVOokdU0 Hey guy, this is Zach again. I've talked a lot about the content and features in my previous updates about Creepy Castle, but this time I wanted to touch on something that isn't really directly related to the gameplay: the customization options. If you checked out our Kickstarter campaign, you may recall th...

    Ittle Dew 2: Adventurous by Design

    Hey everyone! Joel here again with some more behind-the-scenes chatter on Ittle Dew 2. This time I'd like to tell you more about the world you'll be exploring in the game, and some of the decisions that influenced that world's design. If you're familiar with other classic action-adventure games, or the first Ittle Dew, then you know th...

    Creepy Castle: What Lurks in the Castle

    Creepy Castle: What Lurks in the Castle As I've mentioned before, one of the key ingredients in a nonlinear exploration-based game like Creepy Castle is to make sure that the world is fun to explore. It's more than just good l...