Night Game: Objects
A sprite sheet is included of every object now, in addition to the animation frame split up into different files!
To save space, I've started to remove 'scriptable' objects that can easily be represented by normal PreDef ones with the simple sine rotation property. It looks the same, but involves less work for Mike's side (unlike with the scripted objects, no additions to the engine are required for them to work - they use features that already exist), and saves a lot of space.
Now the Palm and animated leaves in trees are replaced with 'normal' objects.
I'm going to make an attempt to remove more objects that can be done with the current 'static' object features.