Castle In The Darkness: Ye Olde Introductions
Hello internets! My name is Matt Kap, the lead artist here at Nicalis and the designer/creator of Castle In The Darkness!
For those of you who don't know, Castle In The Darkness is a 2D classic-styled action-adventure game that I have spent the last three years developing. We are proud to announce that Nicalis will be publishing the game on Steam this summer! Before I go into too much detail about the game, have a look at the new trailer below!
Castle In The Darkness is an action platformer with RPG elements, and a big focus on exploration. When I started development on it, my goal was to create a game that was faithful to the games I played as a kid in terms of concept and aesthetics, but with a fast and modern approach to control and game design. As you have likely noticed from watching the trailer, I've done my best to retain the 8-bit look and styling in the graphics, and though you can't tell, the in-game music is all chiptune as well.
This game was inspired by many games, including (but not limited to) Mega Man, Castlevania, Kirby, Zelda, Ys, and many more, so fans of those series' will surely find something to enjoy in Castle In The Darkness. Starting now, and until around the time of Castle In The Darkness' upcoming release, I will be making posts here regularily to outline both aspects of the game content, as well as aspects of the development process.
Please keep checking this blog, and be sure to follow @nicalis and @mattkap1 on twitter for future updates! Before I sign off, I'll leave you with these moving screenshots to check out! Thanksth!