Hello, it’s Christophe Galati here, the developer of Save me Mr Tako! I’ve been very busy and it’s been a while since I wrote last, but the moment you’ve been waiting for has finally arrived! The game is almost complete and I have big news to share today. Before I tell you, did you know that today is World Octopus Day? Since we think the octopus deserves more than just one day, we want October to be “The Month of the Octopus” and in celebration of this historic event, Save me Mr Tako! will release on October 30th for Nintendo Switch and Steam!
Four years ago, when I was still a student in a game school with a big loan over my head, I released a demo of Save me Mr Tako! on IndieDB. I followed the vision I had when I ate takoyaki (fried octopus) during the year of Game Boy’s 25th anniversary, and I spent the next several years creating the game in my free time, along with Marc-Antoine Archier who composed the soundtrack. In 2016, I showcased the game at Tokyo Game Show, where Nicalis noticed my humble little project. Soon after, I left my job, signed with them and started to work on the Switch version. Now, with the release of Save me Mr Tako! just over one month away, I’m incredibly excited to have you play the game and hear what you think.
The game was announced a while back, and I’m sorry that it’s taken so long to finally come out. In the industry, people say that it takes 90% of the time to make the game, and then another 90% to release it, and it’s true! For the past several months, we’ve been working on polishing, balancing, debugging, having the game ready for all regions (especially the Japanese translation) and working on the Switch version. We also used the time to implement some new features that will improve player’s experiences with the game. Here are some of the new additions:
When first starting the game, you can now choose the difficulty level instead of having just one default mode. In Normal Mode, you start with 3 lives and can only max out at 9 lives, which we think will keep players extremely focused and challenged throughout the entire game. In Easy Mode, you start with 20 lives and can go up to 99 lives, which is good for the type of player who wants to play casually, focus on the story and not be overly challenged. It’s the same story and experience in both modes, the only difference is the number of lives you have and can earn (and also the icon you’ll have next to your save file).
Also recently added, a fast-forward option will give players the option to skip the cutscenes in the game by keeping a button pressed. We think this feature will help speedrunners and players who died in a certain area and don’t want to watch the cutscene again. That said, we strongly encourage everyone to check out all of the cutscenes in the game (at least once!) to get the full Save me Mr Tako! experience. Numerous other improvements and enhancements have been made to the game, but those are two of the most significant ones.
The past few years have been an exciting and wild ride. This experience has been huge part of my life and it not only helped me grow as a developer, but as a person too. I can’t wait to have all of you playing Save me Mr Tako! soon, so I can see which parts you like, which characters you identify with, which music will stay in your head… and I hope that it will inspire you to create, as other games have done for me. Thank you for joining me on this journey, and please look forward to the journey of Mr Tako when the game releases on October 30th. Stay tuned for more news and please enjoy World Octopus Day and “The Month of the Octopus!”