Greetings! It’s me again, Christophe Galati. After speaking about the Game Boy influences in Save me Mr Tako!, it’s time to take a deeper dive into the gameplay system. Here is the pitch I usually use to describe the gameplay: “Mr Tako is a platformer RPG where you play as an octopus who can spit ink to turn enemies into platforms and he can use 50 different powers during his quest.” Because of its structure, we can’t call the game style “Metroidvania”…so let’s call it “Kirbyvania”!
Tako moves fast and jumps high. His main power is shooting ink at his enemies to turn them into platforms that will help him advance in the world. Shooting ink consumes the ink gauge, and when it becomes empty, Tako can’t shoot again until the gauge refills itself.
There are two things to know regarding the jump mechanic:
You can slip on the tile angles (it may save your life many times)
You can reset your speed by attacking during the jump, allowing you to jump farther.
In the levels, you can collect gems and phoenix feathers (100 gems = one feather), but you can only carry nine feathers at a time. You can also collect ink items to refill the ink gauge. But above all, you can collect hats! Most hats give you a power that will replace your ink shot with projectiles like arrows, bombs or cats (…CATS?!), but some hats will give you a power-up like a heart or increased speed or jumping ability.
In the game, one hit means death, unless you have a hat. You can also store one hat and get it back (or throw your current one). After finding a hat, you can always get it back by visiting the hat shop in town or reaching a checkpoint. There are 50 total powers in the game and most of them are hidden, so you’ll have to explore to find them!
While you play, you will be able to navigate the world through hubs, like in the Kirby games. There is one hub per world, and the doors can lead you to levels, towns or dungeons. The game is story-driven and the levels are unlocked one after another. Sometimes, you’ll have to return to a level you’ve previously cleared in order to unlock a new path that becomes available thanks to the powers of a new hat (like bombs, fire, etc.). The level structure is similar to old-school platformers, but I tried to introduce something new in each level. There are also different types of dungeons; some are linear and others are more like Zelda dungeons (with keys and items). Each one has a boss at the end.
The story is a huge part of the game and tells players how to advance through the adventure through the various cutscenes. Along the way, you will be introduced to a lot of different characters in towns and have the opportunity to take on side quests to find hats and hidden areas. You may also find hidden flashbacks that will help you understand the history of this world and its characters!
Thank you for reading, I can’t wait for all of you to play the game soon! In the next update, I’ll tell you more about some of the main characters in Save me Mr Tako! Have a great day!