Vvvvvv |


November 19, 2011

VVVVVV 3DS at Minecon 2011!!!!!!

We’re going to steal this from Terry’s blog:

“It’s been a while since I gave an update on the 3DS version of VVVVVV, but we have some news – Nicalis submitted it to Nintendo a few days ago. Which means it’ll probably be out within a couple of weeks, fingers crossed!

I’m currently in Las Vegas, at Minecon with my game At a Distance. As it happened, there was an empty kiosk right next to me, so I cheekily asked if I could use it for VVVVVV 3DS. They were pretty awesome about it, even going so far as to print a banner :D

Having a lot of fun out here! Will post something about it when I get back next week.”

Yeah, so if you’re at Minecon or live in Las Vegas, stop by, say hello to Terry and bring him some In-N-Out burgers–he LOVES that stuff.

October 13, 2011

HIDDEN IN VVVVVV CODE

Occasionally programmers will leave in-jokes or cool little gems inside game code. When I’ve seen a source code “easter egg”, it’s something of note within the team or a random thing and sometimes it’s get-you-in-trouble-fast kind of stuff like Dead Island’s “Feminist Whore” ability.

Terry threw in something pretty harmless, but easy to find and we ran across it when we started preparing our 3DS project.

The code below probably doesn’t mean much the way it’s arranged, but click on it and see what it looks like in the source code. :-D

std::cout << "\t\t " << std::endl; std::cout << "\t\t " << std::endl; std::cout << "\t\t\tVVVVVV" << std::endl; std::cout << "\t\t " << std::endl; std::cout << "\t\t " << std::endl; std::cout << "\t\t 8888888888888888 " << std::endl; std::cout << "\t\t88888888888888888888" << std::endl; std::cout << "\t\t888888 8888 88" << std::endl; std::cout << "\t\t888888 8888 88" << std::endl; std::cout << "\t\t88888888888888888888" << std::endl; std::cout << "\t\t88888888888888888888" << std::endl; std::cout << "\t\t888888 88" << std::endl; std::cout << "\t\t88888888 8888" << std::endl; std::cout << "\t\t 8888888888888888 " << std::endl; std::cout << "\t\t 88888888 " << std::endl; std::cout << "\t\t 8888888888888888 " << std::endl; std::cout << "\t\t88888888888888888888" << std::endl; std::cout << "\t\t88888888888888888888" << std::endl; std::cout << "\t\t88888888888888888888" << std::endl; std::cout << "\t\t8888 88888888 8888" << std::endl; std::cout << "\t\t8888 88888888 8888" << std::endl; std::cout << "\t\t 888888888888 " << std::endl; std::cout << "\t\t 8888 8888 " << std::endl; std::cout << "\t\t 888888 888888 " << std::endl; std::cout << "\t\t 888888 888888 " << std::endl; std::cout << "\t\t 888888 888888 " << std::endl; std::cout << "\t\t " << std::endl; std::cout << "\t\t " << std::endl;

WWWWWWin!

October 6, 2011

VVVVVV COMING TO 3DDDDDD!!!!!!

Nicalis To Publish Terry Cavanagh’s VVVVVV on 3DS eShop

October 6th, 2011 – Nicalis, Inc., developer and publisher of independently awesome video games is VVVVVVery excited to announce a publishing agreement with Terry Cavanagh for VVVVVV on the Nintendo 3DS eShop. VVVVVV features the same amazingly retro gameplay, aesthetic and chiptune music (by Swedish musician, Magnus Pålsson), but now in 3D and on the go with your 3DS. Attendees of Indiecade in Culver City, California can play a near-complete preview VVVVVVersion for the first time on 3DS! Just find Terry Cavanagh or Tyrone Rodriguez and ask them to play!

Released in late 2010 for PC, VVVVVV is a 2D action-platformer deeply rooted in the days of 8-bit gaming with incredibly challenging gameplay and secrets. In VVVVVV, you play as Captain Viridian, who must not only save a dimension on the brink of collapse, but also find your ship’s crew–all of whose names begin with the letter V.

Now 3DS owners can experience the critically acclaimed game in 3D, anywhere. When asked for an obligatory quote, Terry Cavanagh said, “I’m VVVVVVery excited about it! This is the first time anything I’ve made has been on a console.”

VVVVVV 3DS Features:
Open-world environment with six unique levels
20 Trinkets to locate and collect
Full 3D awesomeness integrated into the retro-looking art style
- Dual screen functionality with a real-time map!
- Music by Magnus Pålsson
- New Featured Levels
- Future content updates

VVVVVV continues Nicalis’ partnerships with highly talented and super-awesome independent developers. Previously Nicalis has teamed up with Studio Pixel (Cave Story, Ikachan), Nicklas Nygren (NightSky) and NIGORO (La-Mulana). Now Terry Cavanagh’s incredible VVVVVV, too, will make the jump–er, flip–to console.

About Nicalis, Inc.
Based in Southern California, Nicalis, Inc. is an independent developer and digital publisher with a proven track record for developing well-polished games with library of highly-acclaimed products for mobile. Founded in 2007, Nicalis continually seeks to enhance, and improve the quality of video games throughout the game industry. Nicalis, Inc. is committed to developing wildly creative and endlessly entertaining games that just happen to be affordable. Nicalis, Inc. is also developing NightSky (portable downloads), has completed development on Cave Story 3D (for the Nintendo 3DS) and is publishing La-Mulana (WiiWare). More information on Nicalis can be found via the Internet at http://www.nicalis.com and http://www.twitter.com/nicalis.

About Terry Cavanagh
Terry Cavanagh–not to be confused with the World’s Most Dangerous Accordion Player or a Canadian politician–is an award-winning independent game designer, and nice guy. Born in an undisclosed year in an undisclosed village deep inside of Ireland, Terry began laboriously toiling away at game development during a very early age with the Commodore 64 and BASIC.
VVVVVV Website: http://thelettervsixtim.es

Since then Terry has moved on to develop a number of lauded and heavily anticipated games including Don’t Look Back, Self Destruct and the forth-coming At a Distance and Nexus City.

In 2010, Cavanagh teamed up with Swedish musician, Magnus “Souleye” Palsson to create the critically acclaimed and highly successful game, VVVVVV, which has a VVVVVVersion for release in late 2011 on the Nintendo 3DS

Terry’s main focus has been creating minimal, concept-driven games.